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Interference Patterns -- Completed. Looking for a publisher. When a quantum physicist is found dead in his lab, it's up to Dr. Christopher Richards to determine the purpose of his last invention, and discover what exactly the thing had to do with the physicist's death. Comes a Shepard (Novel) -- Completed. Under consideration at Virginia Kidd. In a world dominated by an oppressive and fragmented church, a young man and his friends are forced into the middle of a battle with an ancient and nearly forgotten evil. Critical Mass (Screenplay) -- Completed. Looking for producer. When two friends end up on opposite sides of the nuclear power issue, the result could be catastrophic. The War of Wars, Book One: Point of Contact (Novel) -- Completed. Under consideration at Baen. This is the first Spacemaster novel. In this novel, the early days of the war are detailed and hints about the future of the Privateers universe are revealed. Marooned (Middle Grade Novel) -- Completed. In revision. This is a novel where I attempt to keep the science fairly realistic and perhaps teach the kids a thing or two along the way. A Silky Touch to No Man (Novella) -- An expanded version of my award- winning short story. Henry (Screenplay) -- Completed. This rewrite of Shakespeare's Henry IV Part I takes place in prohibition gangland. Short Stories -- Completed. Looking for a magazine and in various stages of submission. The Skeptic, Global Conditioning, Oubliettes, Echoes of the Big Bang, Lost Gods, S-Scape, A Wrinkle in Space-Time, Cain's Children, Lattice, The Hunt, The Tao of Self, To Live, Windfarmer. The Three-Fold Lie, Part I: The Pawns of Fate (Novel) -- Irredeemable. Needs to be rewritten from scratch. This is the first novel I ever wrote. It has structural issues. Shadow World Master Atlas (d20 Rule/Setting book) -- Completed. Rewriting. This is the d20 version of Terry Amthor's successful Shadow World. Privateers: The ISC (Game setting book) -- Partially completed. This books details the major nation of the official Spacemaster universe. As most characters owe their allegiance to the ISC, this book is a must for any game. Tulgaran Knighthood (Game setting book) -- Not Started. This book details the Tulgaran Knighthood, the last bastion of old-fashioned chivalry in a modern universe. It is a must for anyone who wishes to include Tulgaran Knights in their campaigns. Privateers: The Jeronan Empire (Game setting book) -- Not started. This book details the great enemy. This book is a must for any campaign dealing with the war in any form. Know thy enemy. Buy this book. Spacemaster Law (Game rulebook) -- Completed. Turned in. Rescheduled to allow time for rewrite. This book is very important for any Spacemaster campaign. It includes guidelines for GMing as well as rules for radiation, gravity, vacuum and other harsh environments. These rules are of tantamount importance in any sf game. This page was last updated on 05/21/06. |