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Dungeons &Dragons Miniatures By
Robert J Defendi Well,
Chain Mail has come and gone and now Wizards of the Coast is trying its second
foray into the miniatures gaming market. On
the heels of the WizKids figure games, Wizards has released the D&D
Miniatures Line, starting with an entry pack and followed up a set of boosters
in the first release, called the Harbinger line. The
Harbinger line consists of 80 miniatures, 27 of which are rare.
The entry pack includes 16 of these miniatures, and maps and tiles
necessary to play. Let’s
start by discussing what this game is and what it is not. It’s
a line of figures meant for play in the D&D game.
Some of these figures are familiar (I own two tiefling captains now,
having bought one from Chain Mail), but none of these have been sold by Wizards
painted before. The cards included
inside have stats for both the miniatures game and D&D (there’s one per
figure), for use in your tabletop game. It’s
an entry level game for players that don’t play D&D.
It’s also a method of rating costs of each member of a force, for those
who wish to run skirmish battles with equally matched sides. It’s
NOT an exciting new game for those who already play D&D.
There is very little difference between these rules and those of the
D&D game. There are some
additional rules: the value of each
piece, routing and command rules, as well as rules for setting up the board in a
manner that is fair for both sides, but at its heart it’s just a slightly
different subset (although that word might do the system a disservice) of the
D&D rules. Marketing Okay,
now I’m going to go into rant mode, because this is the part of the system
that annoys me the most. I’m not a
fan of collectable miniatures marketing. I’ve
actually boycotted the new Mechwarrior game for exactly that reason.
If I want an Umber Hulk fig, a want to be able to go out and buy an Umber
Hulk fig. There are people selling
the individual figs outside the box, but all the online sources that I’ve
found are charging up to $10 for a rare fig, the price of an entire booster.
Also, because there are only 80 figs, but more than a quarter of them are
rare, despite the fact that only one out of eight figs purchased in booster have
that same level of value, you must by 216 figs to even have the CHANCE to get a
complete set. So
the fact that Wizards has bought into this line of thinking (not that it’s a
big step for them, considering they created it with Magic the Gathering) has
made me very sad and a little angry. This
won’t be a consideration for many of you, but I couldn’t write a review in
good conscience and not mention it. What’s
even more annoying is that I want to go buy them anyway. The
Figures The
figures themselves are passable. The
sculpting is decent but the details are somewhat blurry, probably due to the
fact they’re made out of plastic. The
paint jobs are merely passable, but I believe these figs are smaller that the
figs coming out in other games (which isn’t a mark against them, because
they’re scaled for D&D) and that probably accounts for the disparity of
quality. I could paint them better,
but these days, I just don’t have the time. The
game is broken into four factions. The
entry pack has 16 figs. Some of the
figs in the line can be used by multiple factions.
You can have up to 100 points and 12 figs on one side.
Here are the armies you could make from what I received in my entry pack: Lawful
Good: Ember
Human Monk
18 Points Evoker’s
Apprentice
10 Points Wolf
(Any Align)
5 Points Total
23 points Chaotic
Good: Centaur
20 Points Wolf
(Any Align)
5 Points Total
25 Points Lawful
Evil: Half
Orc Fighter (Commander)
21 Points Azer
Raider (LE or CE)
5 Points Zombie
(LE or CE)
4 Points Wolf
(Any Align)
5 Points Goblin
Sneak
6 Points Kobold
Warrior
3 Points Hell
Hound
10 Points Total
54 Points Chaotic
Evil: Teifling
Captain (Commander)
21 Points Orc
Spearfighter
5 Points Orc
Archer
8 Points Ghoul
14 Points Hyena
4 Points Human
Bandit
3 Points Azer
Raider (LE or CE)
5 Points Zombie
(LE or CE)
4 Points Wolf
(Any Align)
5 Points Total
69 Points So
I can, from the box, field a decent Chaotic Evil force and a so/so Lawful Evil
force. Because of the command rules,
I can’t field a good force at all, without buying more boosters ( have no good
commanders). Since I’m the type
that usually plays the guys in the white hats, this means that I can’t get the
most out of my game. Still,
setting that aside, I now have some decent figs for my D&D game.
I’ve quizzed down some of the local retailers in my area and it seems
that this is the reason MOST people are buying the figures. Gameplay As
I said above, the rules are a straightforward adaptation of the D&D rules.
They made things a little simpler. Criticals
don’t need to be activated. Damage
is a set value. There is only one
value for cover. Other than that,
the rules are much as you’d expect. They’ve
been expanded, too. Characters must
be in command to act in a tactical fashion, but for swarm tactics, with figs
with the same movement, you can launch good plans involving out of command
flanking units. There are also
morale checks, with the usual triggers, such as when a fig reaches half hit
points. The terrain consists of a
straightforward grid with terrain pieces (essentially pieces of printed
cardboard) which the players can use to try to build an environment conducive to
their strategy. The
game plays quickly and is fun. When
I played it again, before writing this review, I essentially played myself.
Despite the inherent bore of playing without an opponent, I found myself
eager to set up again when the game was done, to see if I could win with the
losing side in a rematch. I’m
actually excited to see the Miniatures Handbook, which may or may not be
available by the time you read this review.
It proposes to offer what Wizards needs the most, and that is a strategic
miniatures game, to act as a mass combat system.
We’ll see if it can deliver what the community needs the most, and turn
this into a game that can appeal to the D&D player who’s looking for more
than a line of figs to pretty up his or her gaming table. Conclusion The miniatures game is fast enough and easy enough to play, buy it probably won’t have a lot of appeal to the D&D player, who could have done most of this on their own. The cheep miniatures with their adequate paint jobs will be the biggest draw for most people, if they don’t mind buying blind boosters. I think this has something for everyone, though it might not be the hit for which Wizards is looking. |