That Moment Where Everything Clicks

In honor of Star Wars Release Weekend, I will not take any shots at Wymore. So today I'm going to talk about ah-ha moments. That moment where everything clicks and you suddenly understand the solution to a problem. In writing, this is almost always a plot specific point. It might be realizing that a flaw of your main character fits perfectly into the environment of the ending. It might be the moment where you realize the contagonist of your three movie trilogy is actually the father of your protagonist. It might be that moment where you realize that you've misjudged your taxes and your going to have a lot more money to spend next year. (That's plot related, right?)

Ah-ha moments seem like they are out of our control. They are not. An ah-ha moment is like meeting the person of your dreams: there's luck involved, but luck is largely what we make of it.

Ah-ha moments do not come from the ether and only barely come from native intelligence. Ah-ha moments come from opportunity. They come from giving your mind time to grind on a problem, and then taking time to actually think about it. Do you think about your projects all the time? Do you start thinking about them weeks, if not months in advance? You should.

I was thinking about the third Death by Cliché book while I was plotting the second. The fourth and the fifth are in there as well, vaguely formed ideas about where I'm building, what I want to accomplish, and what I want these books to mean to the reader.

I've known the last line of the third book since I decided whether or not to put a certain subplot into the second (I decided not to, and so the second book partially became about laying the seeds of the subplot in the third.) I've been grinding on that third book ever since. I've had time. Every moment I'm in the car. Every moment I'm in the shower. Almost every moment my mind is wandering, some part of it is trying to figure out what the hell I'm doing with that book.

You see, the second book came at me as sort of a surprise, in that I was too stupid to be thinking about it when I should have. I knew for quite some time that the second book would need to be written (that's not the same thing as knowing it would be published). It was somewhere around the time when I got my release date that I looked at the calendar and realized I should have started book 2, mentally, about three months before.

I was halfway through a project with my writers' group and I asked them if they would mind if I put that project on hold. It would take at least six months more at our current critique rate, and I just didn't have time. I wanted to turn in the second DbC book in May of next year, and if I'm to get that into anything like fighting shape, I need to be finishing it in the next month or so.

My plan was to go back into that original project then, but I saw that trap in time. Another six months and I'd be back in the same situation. So my writing group is getting two DbC books in a row, right in the middle of that other book. That will give me a little breathing room before I need to start the fourth.

But the third one is going better. Because of these time constraints, every aspect of the second book, from a plotting standpoint, has been an uphill battle. I'm having to drive the through the mental cycles by brute force. They are coming, and Howard Tayler told me two weeks ago that it's a better book than the first, but it's been painful.

The third, on the other hand, suddenly clicked together this week. The point is that after four or more months of chewing and thinking and grinding on this book in the back of my head, of thinking about it in all the quiet times, at examining it from multiple angles, I finally hit on the two ideas that clicked together and formed the central plot. (That subplot I mentioned before would only get me so far).

Each DbC book has a purpose. I have something I want to say. The first was about the power of the creative impulse. The second takes that to its natural conclusion and explores the more implications. The third is about the political power of a people to decide their own fate. I hit upon it by combining a scene from Henry V with the plot of Les Mis.

Once those pieces click together, you have your skeleton. When you have your skeleton, you have your book. You just don't know it yet.

But this doesn't happen magically. It just seems like that. It happens when you give yourself the time and the opportunity for it to happen. For me its about four to six months. For you it might be one month or one year. I want to say don't force it, but sometimes you have to force it, especially when deadlines become a thing. Instead I'll say to try to think ahead, so you don't have to force it. You'll sleep better. You book might be better because of it, and your family and friends will find you more pleasant to be around.

Unlike Wymore. (Dammit! Almost made it).

Writing Groups of Writingness

I'm talking about real writing groups. Not what Wymore does in his attic with two porcelain dolls, three stuffed animals, and a heavily sedated puma.

Writing groups can be problematic. They can break a new writer. They can instill one with a false sense of confidence. There are periods where I quit writing after almost every group. Luckily I have a 45-minute drive home, and I've usually come to my senses before I hit my driveway.

Tim Powers says to not join a writing group. He says that if you do, make sure everyone in it is farther along in their careers than you are. Other people's advice is more generous.

Tim's theoretical group is great, but not all of us can be that lucky. So what do we do with the group we have? How does one use a writing group most efficiently?

One thing is true about any writing group. They will give you the type of feedback you ask for. If they don't, quit that group immediately.

The level of feedback you do ask depends, like always, on you. For most people, I would go with Orson Scott Card's wise reader feedback, which essential consists of reactions, feelings, and understanding without prescription. A wise reader says, "I'm bored," or "I don't understand," or "I don't believe it." The wise reader reports their state of mind and leaves it to the author to figure out how to fix it.

The problem with readers giving suggestions is that very rarely are the suggestions right. Readers, even brilliant ones, rarely know why they feel what the feel. And when they guess, they are almost always wrong. They certainly don't know enough about why you wrote what you wrote give coherent advice. For instance, many readers tell you to cut when something is boring, but most likely, you need to add instead. The problem isn't that you're going on too long. The problem is that you don't have enough content for the reader to care about what you do have.

Unless you are a professional writer, I would not deviate from that type of feedback.

When you're much more confident in your ability to understand feedback, say when you're a professional writer (and maybe not for some time after), you might be able to handle people's suggestions. To do this you need the skill to ignore their advice, but to use it to better figure out the core of the problem. For instance, if the reader tells you that a character isn't likeable and that you need to pull back on their more negative traits, you might realize that the real problem is that you haven't gotten deeply enough into the characters head for the reader to empathize and forgive their bad behavior. The solution might not be to pull back on the character's flaws, but to strengthen their inner life.

Here is a good illustration of how a group should work for almost everyone: this week one of the members of my group said that the last scene of a chapter felt too "white room" for her. She went on to add that she couldn't figure out why, because all the actions and descriptive tags were there.

She had to leave right after that (we were running long) and I turned to the other two members. One of them said the scene didn't feel white room to them. I pointed out that it probably didn't feel white room to him and me because she had the problem wrong. She was looking at the action, but the problem was really the emotional reactions of the characters. Him and I were looking for slightly less emotional content and so we both thought it was fine. The last member of the group said she didn't have the problem either, but that she thought I was right and that the problem was that the rest of the group had more time invested with the character and so they brought their own emotional content to the scene. We all agreed that the first critiquer was right, however. Just because people who knew the character better didn't have the problem didn't mean I had the luxury of being lazy.

I have a great group. I wouldn't quit them for the world. You might have to go through a half dozen groups until you find one as perfect for you as mine it for me.

I know I did.

Your First Audiobook Part 4

In the last year, I've lost about seventy-five pounds. I did it all for Cera. Or at least that's what I promised my hair stylist I would say yesterday, when she was holding a sharp implement.

Wymore doesn't control a monopoly on threatening conversations. I suspect they studied at the same cosmetology school.

As a side note, Cera also told me that she's almost finished with her MBA. She has another college degree and she went to cosmetology school. She said that cosmetology was the most intellectually challenging of the three. She needed to learn anatomy, geometry, and algebra just to start. She said it made the others look easy by comparison.

None of that involves audiobooks, but I thought it was interesting.

My goal of finishing recording the audiobook by the end of the year is straining some. We were about two sessions behind this morning before I was supposed to record and last night I got very sick. Nothing that was life threatening, of course, but I sneezed for about five minutes without a break and at the end my voice had turned into gravelly hamburger. So I had to cancel recording today. There's something to be said for manning up and working when you're sick, but when you're talking about voice recording a continuous performance, the voice has to actually match.

So I'll need to try to get a makeup session or two in there. We're already planning one Christmas weekend. We probably need one to two more.

Last Sunday we had our first makeup session. We recorded about three and a half hours before my voice failed, with a few breaks in there to recover. We would have probably made up about a half session more than we did, but the audio tech lost the original recording of Chapter One, and he'd done something to the version he was working with that made it sound terrible. He was very apologetic, but I didn't mind much. I've gotten a lot more comfortable recording since then, so I liked getting a second shot at it. It's the longest chapter in the book, however, so we lost makeup time.

Seriously, though, I was relieved to be asked to do "reshoots." If we went through this whole process without catching at least one screw up, I'd be suspicious we missed something. Maybe that's just me being paranoid.

Anyway, as of the end of the weekend, we'd recorded through chapter 41 of 68 chapters. The punch and roll recording is going well. I have chapters now where I only make a five to nine mistakes in an entire chapter. Sunday I hit a record of recording four minutes and twenty seconds without having to stop. 4:20. Insert joke here.

Anyway, today I'm convalescing. Tomorrow I'll see if I can schedule a makeup session. Now, I'm going to play Fallout 4.

Have a good week, and never take a bet from a man who's shares a first name with a city.

Character Sympathy

I was in a car accident this week. I don't know how Wymore was involved, but I'm sure that he was. Somehow. I'm watching you, Wymore. 

So the guy doesn't have insurance. And I'm a bit injured. And I'm not thinking clearly. In addition, a kind soul gave me Fallout 4 about five hours ago and I really want to try it. Not Wymore. If it was Wymore, we'd all know it was a trap. (Watching you, Wymore).

What I'm saying is, I'm not all here and I am fumbling my way through this post.

I was going to write about that accident and the effect on my writing (let's call it "bad"), but I noticed something today and I think it has application for writing in general, so let's work it out together.

Once a month, I do a playtest for my game company. Right now we are running through the Moving Shadow Campaign for The Echoes of Heaven Campaign Setting in an attempt to be ready in case a license for 5th edition ever presents itself.

In this adventure, they are slowly unraveling the mystery of five-month-old events through a series of magical flashbacks. Central to the story is one of two young lovers and how one of them came to lie on her death bed.

The flashbacks can happen in different orders, depending on how the party does things. In this run-through, they came, very early, on the young man's long night of the soul. He had found to location of cattle thieves who were plaguing the village, he was outnumbered and outgunned. His lover was about to be killed, and he knew that if he tried to save her they'd both die. So he collapsed in terror. Hysterical terror. In the flashback, a group of villagers found him, realized that he wasn't getting a grip on himself, and moved on to try to take down the thieves.

The party, after experiencing this flash back, hates him. One of the players was doing a bit of a rant on how worthless a human being he was, and I noted, offhand, that every time I've had a non-player character display any human weakness in a game, at least half the players have despised them. This isn't an exaggeration. It's probably more like 80%. And I mean any weakness. If they aren't in any way perfect in their character and their actions, some or all of the party will hate them.

I've spent some time thinking about this, and it's made me think about point of view. These players don't know what came before his breakdown, and they don't know what came after. They just saw him at the second lowest point of his life.

After, they saw an event that happened sooner, where he sprained his ankle. They hate him for that even more, because they don't know that the next thing he did was run more than a mile on that ankle to get to the place where he finally broke down. After that they experience a later flashback where he tries to commit the fantasy equivalent of suicide by cop (that's the actual lowest point in his life), because the events that happened on that day have broken him.

So they hate him more.

Now this happens in many playthroughs of the adventure, and certain aspects like how tired and uncomfortable the players are have effects. Many of the players will stop hating him at the end, when they see the entirety of his story, and learn the horrors he accidently unleashed upon his life by trying to do the right thing. Others will never stop hating him.

But the matter is context. I'm pretty sure at least 80% of my players wouldn't be able to live up to the heroism that character displays throughout the course of the story, if it were to happen in their real lives. But won't have sympathy for him because an RPG means that they will never see inside his head.

Often, when we get notes back from writer's groups, they aren't that stringent, although I have one book submitted at Baen where multiple readers despised the main character. But usually our notes are somewhere in the middle. They don't care about the character. They don't feel his pain.

These readers are having the same problem the gamers have, but on a lesser level. They have the context of the problem, but they don't have the feelings to fully resonate.

Usually when you get this one, you haven't lived deeply enough in the characters brain. Readers need to feel the pains and the joys of a character for their journey to make sense. They need to laugh and cry alongside. You need to get deep into the character's self, experience all their reactions, and live there to really feel it.  Otherwise, it's all just watching a character be weak.

That's it, I think. If you don't inhabit the characters mind, all you can see is the weakness. You can never see the strength.

One caution, though. Don't go too far with the despair. I once depicted a character's grief and guilt after the loss of a loved one. It was about two pages long. I thought it was a rather light touch. It was nothing like the grief I felt over a real death. Maybe 10%. It thought I'd given it short shrift.

My notes back on that scene were that they couldn't believe that the character would do anything next but commit suicide. I was a little stunned. I'd barely touched on what it felt like to suffer a loss. But the readers didn't want to suffer a loss. They wanted to pull back from that experience, see the character grieve, but only feel a hint of it themselves.

I'm not sure that I found any great wisdom in today's post. But I didn't force you to experience the pain of a car accident. So I suppose that's something. :)

And. You know. Curse Wymore. I'm sure this is all his fault.

Turning Off Your Inner Editor

I shouldn't mock Wymore so much. James Wymore is a swell guy. Just ask him.

In response to my last post, someone mentioned that their problem with writer's block isn't not wanting to write, it's turning off their internal editor.

Unfortunately, there isn't a lot of how-to information on turning off your internal editor. It's just something you have to do. I can give you some general advice, however.

Know your limits, and learn where your slippery slope lies. While I don't typically go back and edit sentences while I'm writing (I expect to edit them when preparing my submission for Writers' Group), I know that if I do go back, I won't get sucked in. Not everyone can say that. I know people that if they start editing a paragraph, they won't get any more writing done that day, they will go down a proverbial rabbit hole of editing.

I suspect some people can't even let themselves correct basic spelling errors. So know your limitations. Understand where that slippery slope starts.

And it's worth mentioning another motivator here. Deadlines.

I've mentioned it before, but my Writer's Group is every Thursday night and it's the Dark and Hungry God That Must Be Fed. The offshoot of that is that when I sit down to write, my goal is to hit wordcount. Editing can come later. I write a thousand words every 40 minutes when writing drama (an hour and a half when writing comedy.) I usually write before bed, so if I don't hit that word count in the allotted time, I don't get to sleep. Editing can come later.

And that brings me to something Tim Powers says at Writer's of the Futures. First drafts are supposed to be terrible. If your first draft isn't terrible, you've done it wrong. Seriously. If you write a good first draft, you've failed. As a writer. Failed. As a writer. Taste the failure. You're writing failure.

As I said, I can't tell you how to turn off that editor, all I can do is tell you ways to incentivise yourself to turn off that editor. Now, get to writing. Badly.

Chop chop.

Writing When You Don't Want to Write

Last week I awoke, confused, naked, my memory foggy and disjointed. I fell from a glass canister, essentially decanted onto the cold, unforgiving concrete of a stark laboratory. Not knowing what to do, I managed to fashion a handheld canister torch and a broken bit of glassware into weapons.

On the stairs out I found creatures half shark, half nightmare, and half elder being. (That isn't too many halves when you allow for non-euclidean elder magic). Hacking and cutting, wading through puss and ichor, I finally fought my way to the cleansing light of the noonday sun. Only then, when I finally drank the first deep draughts of free air, did I find myself facing... myself. I stared at me. Me stared back. Then we both struck.

I don't know who survived. I hold the memories of both in my mind. Am I the fell clone or did I kill him in that unblinking sun? I don' t know. I know something more important, though.

Never leave spare genetic matter around Wymore's house, no matter how badly you have to use the restroom.

Anyway.

I hear a lot about writer's block. I hear about it at conventions and on the internet. Advice and tips and commiseration. I know it's a problem for a lot of people. I can't speak to what it's like to be other people (except as noted, above). So I want to be careful not to say that I don't believe in writer's block. But I can tell you what it means for me.

Writer's block is me not wanting to write.

It can take a lot of forms. Wanting to play a computer game. Wanting to sit down and read for an hour. Wanting to nap. Avoidance and dodging and procrastination. Sometimes I'd rather clean the house than actually write, and I hate cleaning the house.

Heinlein said something along the lines of: he writes because the only thing worse that writing is not writing.

The last time I really had "writer's block" was while working on a paper in high school. It wasn't a real matter of being blocked. It was a matter of wanting to do anything other that assignment. That time I found my solution. If I put on Beethoven and just forced myself to write, I always find the writer's block goes away in about fifteen minutes. I don't know if that's because Beethoven is particularly inspiring, or if it's because I know that if can make myself stop needing it, I can put on something that I like more.

If I had to give advice to someone earlier in their career than myself, <insert obligatory joke about my "career" here>, then it would be to try Nano this month, or next year, since this advice is probably too late to save 2015. I'm talking about National Novel Writing Month.

I don't participate myself, but I have in the past. I did it on two consecutive years. Each time I set a goal of hitting 100,000 words instead of the standard of 50k. Each time I petered out around Thanksgiving with 70-something thousand. And then, my writer's group submissions covered for the rest of the year, I stopped writing until January.

I produced one novel that is probably beyond redemption and one that I have in submission right now. But a more important thing happened. I showed myself that I have the discipline to sit down and write three thousand words a day. They might not be good, but "good" isn't the point of Nano. Nano is about learning discipline.

You go to work every day. You don't whine and say you have "data entry block." You don't beg off because you don't feel it. You do the job because that's your job. Or you get fired. Every day. That's what it means to be a productive member of society.

You might say, "But Bob. You're brilliant and handsome and hyper-intelligent." I get that a lot. You might go on to say, "I work shelving groceries" or balancing spread sheets, or selling leads, or whatever you do. "That isn't creative work," you say. "That's different."

I'd say talk to the professional writer's out there. Your Brandon Sandersons and your Kevin J. Andersons and your Jim Butchers. The guys that really show us what it means to be a working writer. Do you think they ever just "don't feel like writing"? I'd submit that they probably feel like that every day. You know what they don't do?

They don't care.

They sit down. And they hammer out the words, or they do the painful edit, or they go to that one last signing when they don't think they can possibly smile at one more fan. They do it because it's their job to do it, and they love their job. They will do anything to make sure we don't fire them, because they know they work for us.

Or they write a blog about writer's block. You know. Whatever.

Editing and Temporal Distance

Look, I've said a lot of things about Wymore that might give you the wrong idea. He has the heart of an innocent child. His collection is really quite extensive. He also has the body of an Olympic athlete.

This week I want to talk about emotional distance and editing.

The time will come in your career, when you no longer have the luxury of taking ten years to write a book. I'm looking at you, Martin. In the meantime, I want to talk about stepping back from a book, and the effect that has on your ability to edit your work.

I see too many writers who can't put down a manuscript. They circulate from writer's group to writer's group, rewriting the same book over and over. They are determined that this will be the book that they publish. It's probably the first book in a ten book series.

Needless to say, this tactic is doomed to fail.

To edit a book objectively, you need emotional distance. This is a skill that you learn over time. I expect Scalzi or Correia can get to the place they need to be in a matter of days. Maybe hours. I don't know. I've never asked.

But if you're reading this, I'm assuming you aren't a successful writer. If you are, Hey. How ya doing? See you next Comic Con.

This is a skill I've been thinking about as I write the sequel to Death by Cliché. You see, I'd LOVE to submit the book in the spring. But I won't finish writing it until about the New Year. That's not a lot of time for rewrites.

My usual tactic is to allow at least a full book's worth of writing between drafts in a book. At least six months of time for the book to percolate in my head. If I take enough time, I know that when I come back to the book, I won't be married to the words any longer. I can study them objectively.

Because we love what we write, and often the things we love the most are the ones that are the ones we most need to cut. That takes a level of objectiviness that's hard to maintain.

I can't remember if I've said it on this blog before, but being a professional writer requires a strange blend of abilities. You have to believe in something completely when you're writing it and when you're submitting it. You also have to be able to drop it and move on with a shrug when it's time. Sometimes that refers to a line of text. Sometimes your favorite joke. Sometimes an entire novel.

Some of the biggest problems I see appear during the late portions of a writer's career is when they lose this ability, and yet they are too big to be rejected. We've all seen that happen.

I have hope. At least with the sequel to Death by Cliche, I see a change in how I'm handling my writer's group. I don't have the time to be precious about my stuff anymore. When they tell me something isn't working, I'm eager. I don't feel the level of pain I've felt taking criticism in the past.

And that means maybe I've developed that crucial skill.

Or maybe the next book will suck. I'm genuinely excited to find out which it's going to be.

Your First Audiobook Part 3

Once upon a time James Wymore was tied to a table by his wrists and ankles while a group of hooded figures chanted dark, arcane utterances while fell incense hung in the air. I don't have a point with this one, I'm just describing his typical Tuesday night.

It'll be a quick one this week, I think. We're progressing apace on the audiobook from. I think we've done four or five sessions now, and I'm at another recording as this posts.

I'm coming to the conclusion that my voice can't handle more than a hour or so of real recording. That wouldn't be enough to do this professionally, but it gets the job done for me. If we get started about noon, I can really start feeling the strain around one. I might need to figure something out about that if we do another of these with a tighter timeline.

I don't know if that just gets better with practice or if I'm using my voice wrong.

Last week's was rough, but we're getting through. I average a lot of errors per page at the beginning and end of a session, but in the middle, I can get close two a page.

I'm more than a third of the way through the book at this point. If today is a really good recording session, I'll come close to half. Practically, I'll probably hit the halfway point next week.

We've recorded the screamiest scene, which the producer says will be the hardest edit of the book. Other than that, we're just plodding slowly towards our goal.

Talk to you next week. TTFN.

Your Fiftieth Convention Part 2: The Green Room

I'm not going to make a Wymore joke this time. He recently had his entire collection of Hello Kitty Memorabilia. He needs to be alone just now.

So let's talk about the green room. In smaller cons, everyone will have access to the green room. At something like a comic con, you might have to earn a little cred before you get inside.

I want to talk about the latest Comic Con in particular.

I spend a lot of time in the Green Room at one of these cons. There I get a sense of family I rarely experience elsewhere in my life. It's just been me and my mother for a very long time. I never had siblings. Big family dinners are relatively unknown to me. All the close family died many years ago.

I usually find some place to set up at a con, where a group of writers and fans and other professionals can come and go. We don't talk about craft. We get enough of that in the panels. We just spend time in the presence of people who've shared the same experiences. The people who have stayed up late on a book deadline. The people who have known rejection and despair and delight and crushing defeat in the same profession we have. Most of us aren't anywhere near the same point in our careers. It doesn't matter.

In the past, at Comic Con, I've set up on the couches. I realized this con what a mistake that was. Couches can't hold enough people and they are often positioned all wrong. Without the couches set up for People Watching, I set up at a table with a view of the door and the food. I was there more than 10 hours most days. I usually had only three hours away on the floor or at a panel. So the rest of the time I spent at what we called "The Party Table."

I don't want you to think that I take credit for the party table. The only thing I really contributed to the party table was a sense of continuity. I set up there the first thing when I arrived (or when they opened the doors), and I would just hang out and see who wanted to talk. When people came in who I knew, I'd try to catch their eye and wave, because everyone likes to feel like Norm at Cheers.

And one or two people would sit down eventually. Sometimes I'd know them, like Julie Peterson Wright or Scott Taylor or James Dashner. Sometimes they'd stay long. Sometimes they'd leave quickly. Sometimes new people would come. I met Dan Schaefer and Andrew Mayne andKevin Hearne this con. (When I first sat down at the table, I was actually crashing the conversation of Kevin and Brian McClellan).

Conversations and groups would form. Julie would attract friends, then they would attract friends, and then Julie would leave but the little microcosm relationships would remain. The Hello, Sweetie! Podcast would do a fly by. Kevin J. Anderson would insist that I was a lazy bum that lived in the green room. Larry Correia would eat dinner and sometimes stay, sometimes leave. We'd joke and we'd laugh and we'd tell stories. I met radio personalities MiShell Livio and Cate Allen. At one point Jessica Day George sat down, turned to me, and basically did a twenty minute, spot-on improv comedy routine. Then she left. Many others came and went. On Friday, at one point, a giant collection of chairs had bulged out to the side of the table, as if another table was about to spontaneously appear through asexual fission.

I took part of many of these conversations, but at times, all the people would dissolve on my side of the table to the point where I could barely even hear the conversations. At others five conversations would happen at once and I'd realize I was trying to take part in three of them.

People will probably think that I'm going to say the highlight of the weekend was when Scott Taylor drew PJ Haarsma into a conversation on producing Con Man, and then Alan Tudyk did a fly by. I made two jokes. Alan laughed at one and shook my hand when offered.

But that isn't it. The magic happened the first time on Friday, and again twice on Saturday. The magic came when I was suddenly alone, and yet the table was full. When every conversation had shifted away from me and I just sat and watched. Two people laughed to my left. Two more were in serious consultation to my right. Across from me, five awesome women has a conversation that I can only assume involved how to handle the tremendous burden of awesomeness.

There was no pressure. No conversation to track. No need to be funny or to be actively listening or to commiserate over a botched panel. There was just the conversations, organic and living, the relationships shifting and merging and breaking and reforming around me. I was completely apart. And I watched old friends and new. People I liked or loved or barely knew. I watched the interactions live and breathe, and I realized it had happened.

The table had taken on a life of its own. I watched, and I took it in, and I knew a profound contentment and a boundless joy.

Those three moments were the height of comic con.

But when the smoke had cleared and the last person had left. When the soda cans sat empty and forlorn and the last cries on the floor started to echo, we took a deep breath and we smiled upon the day and we rechristened it the Alan Tudyk Commemorative Party Table.

Because: Alan Tudyk.

Your Fiftieth Convention Part 1: Panels

Conventions are fun. Conventions are interesting. Conventions are places where one moment you're admiring the latest cosplayer and the next you're in Wymore's Terror Dungeon, revolver against your temple as you pull the trigger, praying for the last empty chamber. That's what Salt Lake City Comic Con is like. This year Wymore was dressed as Emperor Palpatine.

Most of these blog posts have been written toward the new experience, but I can barely remember my first Con. I've been doing at least two a year since Writer's of the Future 19. Until I got my current job, where I can't take sick time even when I'm sick, it's how I spent all of my non-illness-related time off from work.

So let's start with the basics of Cons. Panels.

How do you get on panels? Well, hopefully, you know someone involved. If you don't, there are likely contact methods on the con's website. Theoretically, you have a marketable skill (such as being a newly published writer). The skill doesn't necessarily have to be writing related, though. If you're an expert on Tolkien or Star Wars, there's a place for you at any media con. We have a local here in Utah that has read the Silmarillion over 40 times. I don't even know if she has any other relevant skills. I just know I need her on any Tolkien Panel I run.

Communicate with whoever is in charge of programming. Let them know you're interested in being a panelist and in what ways your useful to them. If they need you, they're already contacting you. You need them, and so it's your job to let them know why they want you on panels without copping an attitude or acting entitled.

There might be a form to fill out. They may just send you an email and ask you to volunteer for specific panels. They probably want to know if you're willing to moderate. If you have never moderated before or seen a panel, maybe let them know that this con you'd rather not moderate but you'll be happy to next year.

So now you're on the  panels. What do you do?

I'll probably save basic con survival for the next post, so let's go straight to panel etiquette. Let's start with an iron clad rule. Unless you're Brandon Sanderson of Felicia Day, assume that you're time is least important of anyone's there. You don't need to comment on every question. You should keep your comments short, insightful, and to the point. If you can be funny, be funny. There is no greater asset you can bring to a panel than to be the person everyone wants to hear next. If you can become that person, great. But also learn how to shut up. Twitter-length answers are best. Always leave them wanting more. Always let the other panelists speak.

And keep the plugging of your book to appropriate levels. Don't to cash transactions when the panel is going on. Please.

Actually, that's twitter joke is great advice. Any answer you can keep under 140 characters probably isn't going to step on any toes. I was once put on a cryptography panel. I don't know crap about cryptography, but the con committee knew that they could put me on any panel and I'd be funny. So I was. I was Dennis Miller on Monday Night Football. My job was color commentary and then get out of the way. I talked a lot, but they were all one-liners that got a laugh and when possible made the more knowledgeable panelists look cool.

Let's say that again. The best panelist is the one that makes the other panelists look good. He doesn't argue with them (that's not the same as not disagreeing). He doesn't tear them down. Local writer Eric James Stone won a nebula. We have a running joke where I always introduce him as "Nebula Award Winning Author Eric James Stone." He never gets tired of it, but after the fifth time in one day, I asked him directly if it was getting old, because I wanted to make sure that I was always building him up, never wearing him down.

So what about when you are the moderator?

 

The moderator has two jobs. First, he makes sure that the audience has a great time. Second, he makes sure that all the panelists have a great time. The first task almost always trumps the second. If Manu Bennett is being an ass on a panel (I use him as an example because if you've met Manu, you know that this is an absolute impossibility), you might have to let him run amok a little, especially if he's the only big celebrity there, but otherwise, the first rule always trumps second.

So what does that look like? When I'm moderating on smaller cons, I usually consider myself the least important panelist. I might put in my opinion, but only about a fifth as much as if I were a panelist. I still make a lot of jokes.

When I'm moderating at Comic Con, I often don't sit with the panelists at all, I stand to one side, because there usually isn't a single damn person in that room that wants to hear what I have to say. I ask questions, but more importantly I watch body language. If Larry Correia is at one end of the table, he probably can't see knuckles whitening on the mics down at the other end. He'll talk, and he will always yield the floor, but he doesn't always know when to yield the floor just because of the way everyone is sitting. That's when I step in and say, "Steve, what's your take on that." Because Steve has been grasping the mic and waiting for a lull in the conversation for over a minute, but Steve is a little too laid back to jump in and seize a spot in the conversation.

Hell, most of the time, I don't even have a mic, but that has to do with my theater training. If you can't bounce your voice off the back of a room, make sure you can be heard as the moderator.

Sometimes giving the audience the best experience means you have to talk, but when you're the moderator, you only talk to keep things moving smoothly. Sometimes that's nothing but questions and quips. Sometimes you ask your first question and never need to ask another again, the panel takes a life of its own. Sometimes you are the smartest person in the room, where that subject is concerned, and you need to take a more active part.

Being a panelist is the number one job of a writer at a con (at least until you're big enough that signing books is your number one job). It's how you justify your existence. Research ahead of time. Come full of energy. Be engaging. You have one job.

Don't screw it up. 

Your First Audiobook Part 2

The stress of preparing an audiobook can be high. Sometimes you need to cut loose. Sometimes it's enough to tie Wymore to the grill of a car take a little joy ride.

But that's neither here nor there.

The second week of recording went better. I practiced Friday night again. This time, I added a new practice on Saturday. I didn't read aloud. I didn't whisper either (whispering is worse for your voice than reading aloud). Instead, I mouthed through all the text without vocalizing. When I hit a trouble sentence, I repeated it over and over until my mouth and tongue got used to forming those words, in that order.

I don't know if it was that or if I just got better at the process, but at the recording the next day, my error rate was much lower, more like four a page.

Maybe I should be more accurate about describing that, in case anyone out there laments they can't do as well. When I say four a page, I mean four times we had to roll back. When I restart if I flub it again, it's trivial for the audio tech to delete that and give me another run at it. I probably averaged two tries per edit, maybe two and a half. It's easy to call foul and try again on the subsequent retries.

We probably covered about as much ground on that second day, but I think we only got an hour or so of real recording in. So the time was more productive, we just didn't have as much of it.

The third week doesn't warrant a full post, so I'll cover it here. I practiced Friday. I practiced again Saturday. Sunday morning I woke up in agony with some kind of stomach bug. For four hours I couldn't sit or lie down for more than a few minutes at a time. I was miserable, and I finally got to the point where I could sleep again about the time I was supposed to wake up. Since we don't have a hard deadline, I cancelled the recording rather than producing crap. Since there were only three of us on Hold 322 that day, I did go in for that.

As I write this, we're soon going to do week three for real. However, I expect to start having less new information about the recordings to post, so next week, I'll probably discuss Salt Lake Comic Con and cons in general.

Until then.

Your First Audiobook Part 1

So you've sold your first book. You've signed the contract in blood and you've been entered into the secret cabal. On one terrifying night, you stood in James Wymore's basement, ceremonial knife in your trembling hand, covered in Muppet stuffing and my little pony hair. You are in.

But like SOME people I could mention, you negotiated a percentage of audiobook sales so high that there's no upside to your publisher recording one for you. Then you played your existing version of the audiobook for your sound guy and he asked if you would second him in a quick seppuku ceremony.

So. You need to record an audiobook.

After intense negotiation with the sound tech, you settle on a price for his work. That's all right. Everyone screws up with their firstborn kid anyway.

These events happened to me of course. You might have read about some of them in my Publishing Your First Novel posts. So the time arrived. It was time to start recording.

I've planned this to take place over 10-15 weeks. I know some people do it in three days. I might be able to do that, but we're ahead of schedule and there's no reason to push it.

Every other week or so, I'm on the Hold 322 Podcast. There, I pretend to know about comic books. JM Bell, the master of audio, is the producer of that show as well as the audiobook, so we decided to just meet two hours early every Sunday for a bit. I'd be on Hold 322 a bit more often for a few months. We'd record the audiobook. His wife would use me as a test subject for low-carb treats. Everyone wins.

You usually start an audiobook with prep work. This is no different, but the fact that I've written the book shortens some of it. I don't have to study the thing for subtext. I don't need to carefully consider the character arcs to make sure I don't mess up a voice in the early sessions. I know all that stuff already.

But that doesn't mean there wasn't prep.

The first thing that happened was Bell gave me voice homework. He had me buy Fox in Socks with instructions to read it three times a day, as fast as I could. This is about as easy as talking a horse into unspeakable acts with an aardvark. (Things HAPPEN in Wymore's basement. You are changed.)

I didn't want to practice the night before because I was afraid of the effects on my voice. So Friday night I read the first four chapters or so. I read them aloud. I practiced how I was going to handle the voices. I ran through the tougher sentences a few times. I share one thing with George Lucas. I can write that crap but I can't say it.

The day of, I didn't sleep enough. I don't like waking up two hours earlier than normal on a Sunday. I do not like it, Sam I am. Still, I blearily pulled up in front of his house two hours early.

He took me down to the studio (or his daughter did, I think he was still showering). He showed me where I'd be sitting so that the thousands of books he uses as baffles would absorb the most echoes. He got me to know the new mic. He expressed happiness that I had the book on my iPad, so he wouldn't have to manually remove page sounds.

Then we started recording. We used "Punch and Roll" editing, meaning that whenever I screwed up, he would roll back the recording, clip the inevitable breath sound off the end, and we'd try it again. I think we had agreed on a signal for when I screwed up, but about five minutes in, it degenerated into me saying a line, stopping and saying, "Hmm" as I considered what I had just said, and him chuckling and rolling us back.

That first day was painful. In the two hours, we got about 20 good minutes recorded. I'm sure we only recorded an hour, but my error rate was something like 12 a page. A good professional can get down to about one a page.

We saved each chapter in a separate file. We recorded three seconds of silence before every new chapter, five when the tone of the room had changed. Bell would need those later to remove the background noise. Otherwise, the gating might sound like... I don't have a good gating joke. It would be bad. Look up bad gating on the internet. There are samples you can listen to.

At the end of the period we were in the middle of chapter three and the dogs announced that the rest of the podcast crew were beginning to arrive. We cut things off. Bell told me he was going to make me call it quits after that chapter anyway. He could hear the strain beginning in my voice.

But it was a good session. I had gone from assuming we'd have eight sessions to fifteen, but we made progress. We'd hammered out the process and fell into efficient work patterns.

Better yet, he laughed out loud three times during the recording. It's not easy to make him laugh, so I considered that a win. We even had to stop the recording twice because of if. Best yet, one of the lines I'd worried about most had cracked him up. So my confidence, both in the rewrites and in the process grew.

I sounded terrible on the podcast that day. Or sexy. Depends on what you're into I suppose. I suspect that will be the case for the next several podcasts. You should start listening to see if you agree.

Your First Published Novel: Part 13

Death by Cliché.

Well. It's been a bit. My series on plotting is done now done. In the mean time Trump has become a thing, Syria exploded, the Cubs look like they'll get a wildcard spot, and James Wymore found out how to use the broken dreams of orphans as an alternative fuel source. The boy's got pluck.

But none of that is really relevant to these posts.

Since we last spoke, I received the copy edits from my book. These came from Matthew Cox. Evidently Matthew was one of the readers that recommended buying the novel in the first place. I knew the edits were coming because I began getting Facebook messages from him, explaining how to read them. "I marked the double tags." or "I marked repetitive words, but I marked them all in different colors." Or. "You use the word 'just' a lot and I have a gun, a big trunk, and a discrete friend. Stop it."

His Facebook messages were, overall, very encouraging. I know that copy editing is a job for him, and as a game designer I understand how quickly something you love can become a chore, so it was great to see how excited he was to pick up the edits again.

The edits were very different than I expected. Matthew considers repetitive words, overused structures, and passive voice all the domain of the copy editor. Some of his notes required ground-up restructuring of entire paragraphs. That made the novel better, but it did leave me a little worried.

I went through his notes in a couple weeks. They were too extensive to just use the review feature to accept and reject everything. I did pull him into a long Facebook message discussion one night because he was having trouble with a scene in general and I wanted to try to understand why. Most of the rest of the time I tried to leave him alone.

Eventually, I finished and turned it in. I have a vague disquiet about the whole thing, though. I know that I introduced new typos in those edits. They were just too extensive for me not to. My fear is that I introduced more than we corrected.

I asked the publisher about this, and he told me the thing would just be sitting in his inbox until it was time for layout. That gives me a little relief because now I can use my audiobook prep as a second big proofing pass. I found three typos in the first night.

There should be more chances. I'll get ARCs, etc, at some point. The book isn't finished until it's published. And if you take the Hobbit as your example, not even then.

I think this is the point where I'm feeling the most angst because there is so little left to go as far as the text is concerned. I've been working with this text on and off for something like nine years. Now it's in someone else's hands.

So I'll be insecure. I'll worry. I'll fret. I'll do any other synonyms you like.

But it's off.

The bright side is we turned it in earlier than they expected, so they moved the publication up to their first available date. The book is now scheduled to release on May 30th. The same month as my birthday. Unfortunately, that makes my book a Gemini.

Next week we're going to talk about audiobooks. My voice is already scratched.

That post will hit while I'm at Salt Lake Comic Con, so the post after that will probably involve conventions and a writer. That might be a new series. We'll see how much I have to say when the time comes.

Plotting Your Next Novel: Part 4

Look. I don't have all the answers. All I know for sure is that James Wymore has the secret location of Lincoln's Gold written down in his daytimer. He's just forgotten where he put the thing.

Other than that, this entire process is just what works for me. We're almost done, so let's get into the final, optional step.

Stage Four: Dramatica

At this point, I open Dramatica. I go through it step by step. Including the part I did during stage zero, this can take me twenty or more hours on a short book. When I get to the Scene Design, I use my one line scene descriptions to fill out every scene.

After this point, Dramatica has me go through and assign certain story drivers and events to scenes. For instance, all the dynamically paired characters get at least three interaction scenes where they conflict on viewpoint. I also assign tertiary elements: such as when I’m going to tackle my themes and when I’m going to bring out crucial story elements (like whether the Main Character is a do-er or a be-er.) I’ll probably hit these items more often in the actual writing, but this makes sure I do it at least the minimum amount necessary to make my point.

When I’ve assigned all of these, I will make another pass on all the scenes. This time I actually try to flush them out into a coherent story. I look at the story drivers I’ve included and try to understand how they will come out in the scene. This will turn my one line into a short, narrative description for each scene. In this stage I also make sure that I fill in the last of those placeholder spots. (Although sometimes I discovery-write parts of the climax...that’s just a personal preference).

Then I’m done. I print out or export my story treatment report from Dramatica and I have my plot outline. Then I start writing (or more likely I continue writing, because I often finish this process after I’ve written the first chapter. :) ).

Finally:

That’s it. You have now walked down the deep labyrinth of my plotting process. If you have lost you mind, take it up with your local Elder God.

It’s important to think Outside the Box. It might seem like this method pegs you into certain inevitabilities, but really it just forces you to cover your bases. You still have to take these ideas and present them in a new and interesting way. This process doesn’t, for instance, give you your act II twists. It doesn’t tell you what your end of act Revelation is. It just reminds you that if you skip these elements, your book will probably be a lot more boring than if you don’t.

It’s especially important to be creative during Stage One. This is when you brainstorm all your best ideas. This is when the creative juices really need to flow. I usually don’t even start stage one until I have a lot of these ideas in place. I know most of the secrets of my plot, most of the twists and maybe even turns. I have a pretty good idea of the general shape in my mind. I've probably been thinking about it for months.

But I don’t stop there. I force myself to brainstorm new ideas, to try to push my plotting envelope. I try to think about would surprise the audience most and what would surprise the audience least. I try to arrange things to hold the former in front of the audience while I get ready to smack them with the latter. Of course, this means I have to walk a fine line between revealing my secrets too early and making things different enough to keep them interested, but that’s a matter for another post.

My Salt Lake Comic Con schedule came in. For those attending, you can find me at the following:

Thursday Sep 24th:

2:00 pm

The Hobbit Movie Trilogy: Ending the Cinematic Journey Through Middle Earth

Julie Andelin
Larry Curtis
Robert J. Defendi
Paul Genesse (Moderator)
Jennifer Jenkins
Shallee McArthur
James Wymore

Friday Sep 25th:

1:00 pm

Writing Action: Fisticuffs, Guns & Things that Blow Up Real Good

Larry Correia
Robert J. Defendi (Moderator)
Charles E. Gannon
Cindy Grigg
Frank Morin
Eric James Stone
Aaron Lee Yeager

3:00 pm

Cord Cutting: Is it Right for You?

Robert J. Defendi (Moderator)
Bill Frost
Daniel Swenson
Scott Taylor
Dan Willis
James Wymore

Saturday Sep 26th:

1:00 pm

Live Plotting: Build-a-Story

Larry Correia
Robert J. Defendi
Megan Hutchins
Chad Morris
Jennifer Nielsen (Moderator)
Dan Willis

7:00 pm

What We Know and What We Think We Know About Rogue One

Robert J. Defendi (Moderator)
James Floyd
Aaron Hastings
Brooke Heym
William Pace
Damon Ricks

Plotting Your Next Novel: Part 3

There are three unassailable truths.

  1. Over a long enough timeline, everyone's chances of survival are zero.
  2. James Wymore has only once been beaten up by a toddler.
  3. And finally, the inventor of clamshell packaging will burn in hell for all eternity. I don't believe in Hell. I believe God will make a special exception just for him.

But that's not really relevant. I just wanted to make sure you all know Wymore had been beaten up by a baby. I have video.

That said, back to plotting. Things are moving along nicely. So it’s time for stage three.

 At this stage, I go through and color code all my plots, a different color for each one. Then I start integrating them together. I take each plot and I sprinkle it through the Overall Throughline. I do this for each of them till I’m done. I’ll notice often that some of these scenes end up filling in placeholder scenes I had. For instance, in one book I had three scenes for the love interest that would fit well in the climax. I placed them in the relevant Integrated Climax spots and found I only needed a couple extra scenes to complete that arc. I filled those in during this stage, because it was convenient.

I also often find that many of the scenes duplicate from plotline to plotline. If so, I integrate them into single scenes with multiple goals.

When it’s done, I give it a last read through, make sure it seems like a coherent plot. If there are timing issues, I fiddle with them. This part takes Tim Powers a long time to complete. Me, not so much. I’m more likely to see the problem when writing, and then I just fix it at that point (a plot is a living thing, remember?)

With the new book, I looked at it when this was finished and thought, "Huh. This is a hot mess." The problem was I had writing goals for almost every scene, and some jokes, but almost nothing on what should actually happen. I decided to go back and check the original Death by Cliché, since that one turned out pretty well. And it wasn't a hot mess. Now, I've become increasingly confident in my ability to make these plot outlines work, but not that confident.

So I spent a half hour going through scene by scene and adding notes on what everyone was actually doing, letting story and setting emerge to flesh out plot goals like, "Introduce Theme" or "Discuss Damico as God." or "Spy stuff!"

By the time I got to the act two twist, I was feeling pretty confident. I left the second half the way it was, because I have two set pieces defined in the second half of the book and by then, the momentum I have from the first half should rocket me through any issues. Writing is often about momentum, and I like the plotting to be a little looser toward the end, since if I didn't I'd be likely throwing out parts of it as better ideas emerge from the first half of the book.

Finally, at this point, I’ll compare the entire thing to a generic plot they have in the program Dramatica (for books other than this one, where I already used Save the Cat). I’m not actually trying to imitate that plot at this point, I’m just looking for holes. For instance, that plot has you restate the novel’s goal a few times. I often forget to do that when writing, so I get that into my plot structure. I also use it to make sure that my antagonist has enough scenes and I see if it generally stimulates any ideas.

That done, I’m pretty close to finished, in one way, although the last stage takes me the longest. My plot looks like a plot, although big sections of the climax are still just placeholders. Time for stage four.

I'll end with noting that if you don't use Dramatica, this is all you need. You're done now. When I do my Plot a Novel in an Hour panels at conventions, I stop at this stage. The rest is all fine tuning. At this point, you have an honest to goodness plot outline.

Plotting Your Next Novel: Part 2

Phase Two: Organizing

So now I have a document full of chaos, angst, and self-doubt. It's not unlike James Wymore's high school yearbook. Seriously, this document is made of pure, distilled fail. If you don't feel terrible about it, you probably did it wrong.

There is an old saying about movies. I say old, but it was coined by a contemporary film-maker, I just can't remember his name. There are three movies. The one you set out to shoot, the one you shoot, and the one you find during editing. Novels are the same. You'll see in this section that even at this stage, you're plotting, you're actually shooting at a moving target.

But let's get on to the real work. So now I have all my plots listed. Now it’s time to check to make sure they’re complete.

I start by reorganizing them. I often have plots with bits like:

  • MC travels to location one.
  • MC travels to location two.
  • MC travels to location three.

All the important stuff is listed elsewhere. So right now I start by going through each through-line and putting the events in order. Now it will look something like:

  • MC Travels to location one.
  • MC meets bad guys
  • etc.
  • MC travels to location two.
  • MC gets captured by bad guys
  • etc.
  • MC travels to location three.

Once I feel like all my plots are roughly in the right order, I move on to make sure they are all complete.

I have a couple books on stock plots. My favorite is Ronald Tobias’s 20 Master Plots. This book divides all the plots in the world into twenty basic plotlines. Then it describes what is necessary for each of those plots. From those, I’ve built plot cheat sheets. Something like this:

Quest

Type: Forda

Elements:

Act I

1) Point of Origin

2) Motivating Incident

Act II

3) Character-Changing Obstacle (Repeat as necessary)

4) Act Two Twist

5) Character-Changing Obstacle (Repeat as necessary)

6) End of Act Revelation.

Act III

7) Character Revelation: Obtain/Deny.

Checklist:

  • ‘          Make sure that the object of the search draws a deep parallel to the protagonist’s intent and motivation.
  • ‘          Plot should contain a lot of orchestrated movement.
  • ‘          Consider bringing the plot full circle.
  • ‘          Make the character substantially different at the end of the quest.
  • ‘          The object of the journey is actually wisdom.
  • ‘          At least one traveling companion.
  • ‘          Consider including a helpful character.
  • ‘          What the character discovers is usually different from what he sought.

The checklist is paraphrased from one in that book. I recommend buying it.

Anyway. At this point I find all the through-lines that have full plot arcs. For instance, the Overall, the MC the IC, the MC vs. IC and the Love plotlines should probably all have complete arcs with their own twists, revelations, climaxes and resolutions. My plotline on ways of dealing with grief, on the other hand, didn't have an arc, so I left it alone. Another note, you might want to consider trying to attach Forda plots to plotlines with character-motivated drivers (like Manipulation) and Forza plots to plotlines with body-motivated drivers (like action). I haven’t played with that much myself, just an idea I’m kicking around. In one of my books, I think every plotline was Forda. 'Cause I’m hooked on character change.

So I take each of these plot-lines and assign a master plot to it. I then copy my cheat sheet from that plot underneath the through-line and I make sure that everything is there. I check that each of the major events happens (and put the type of event in parenthesis afterward) and I run the checklist on the plot. If necessary, I might copy a checklist item into parenthesis after scenes where I need to remember them. For instance, if I had a pursuit plot, I might have after every item on the plot the following note: (Make sure that the chase is more important than the characters involved.)

When I’m sure all the plot-lines are more or less complete, I move on to the next step.

So how did that turn out this week?

First of all, I used my Cat Saving for Fun and Profit plot point list to assign a structure to my overall plot. I numbered those scenes as heir own chapters and put the target chapter in parenthesis after each point. For instance, my major subplot is supposed to come around chapter 19, but now it's around scene six, so I know that I get to add around thirteen chapters before that point to get the scene in the right place. I'm interested to see how this method works out. (Also, my comedies have very short chapters)

As I built the plots for the next book, they started feeding into and informing each other. As plots developed in my mind, they started to connect. Right off the bat I threw out my master theme, which I thought was about people thriving in conflict. Now if I squint really hard, I can kind of see another theme in there. It has to do with the effects of free will and great power. There might be some god stuff in there.

I agonized about that a bit, but finally decided that I don't need to find it yet. I have enough of an idea to explore it as I write and find that theme organically.

That's not the only time I broke the rules. Be ready to break the rules when you need to. There are some plots that I want to unfold more like a metaphor than a plot with twists. I didn't assign a love story to this one at all... I felt it would be too contrived after everyone ended up happily ever after at the end of the last book. The relationships don't need artificial conflict and the natural place to put in a new one would have undermined the story I'm telling with those characters.

Also, there's a spy plot that still consists of line after line of "Spy Stuff." I intend to riff that one as I go and use it to build course corrections into the greater plot. I've never tried that before, but I feel like this one is going to be tight and I'll probably veer off course from time to time. It might be useful to have room for fixing stuff as I go.

So, it's done. I have my plots. Next week, I see if they fit together or if I'm up in the night.

Plotting Your Next Novel: Part 1

Last week I spoke about my preliminary work I do before real plotting. I also explained how James Wymore abuses our national symbol and terrorizes other writers in their homes. Also, I reduced my diet coke intake by half, so I might have been hallucinating a wee bit.

But that's neither here nor there. I also did the prelim work for my next novel, sketching out characters and themes. This week, I take those initial ideas and bang them into the foundation of a plot.

Phase One: Real Brainstorming.

In this phase I write down everything that might help me in plotting. Names of groups and places (maybe). Concepts. I assign all the archetypes to characters if I didn't in the last step, even if I’m going to use a more complex character model, because I want to make sure that every Point of View is covered at least generally at this point. If all the main ways of looking at the world aren’t covered, then the book will make an incomplete argument. In the end, I’m making a statement about which of these conflicting forces are better than the others (but not always with the same answer from book to book). To ignore an argument is to shortchange the reader.

In one book in the past, I wanted to use greek names for things, so I started a list at the top of the document where I listed all the words I might need in the book and that they meant. For interest, if I wanted to remember what a greek general was called, I'd write Polemarch=General a the top. I used this list all the way through writing that book.

After I get those initial notes down, I brainstorm all my plots. Some of them have to be there:

Overall Story Throughline. . .

Main Character Throughline. . .

Impact Character Throughline. . .

 

Main vs. Impact Character Throughline. . .

Some don’t have to be, but usually the book will be worse without them:

Love Story . . .

Then I might put down ones that are specific to this story:

Drug use plotline. . .

The Secrets of the Main Group that must be revealed . . .

Antagonist Plotline . . .

Plot coupon plot line . . .

I might have a theme I’m trying to cover. For instance, this book will be a comedy, so I created a list of all the terrible gaming clichés that didn't make it into the first book. This will be put in as a list of gags to build into the overall scenes.

If one of my themes was loss, I might have:

Ways of Dealing with Grief . . .

Like the joke plotline, this one wouldn't have a full arc, but I’d be looking to make sure everything on the list is seen in one character or another through the book.

Now I go through and I brainstorm a plotline for each plot or subplot. They might look like this:

Overall:

Bad guys start killing people.

Good guys are standing against them. (Are they really altruistic?)

Bad guys start slaughtering good guys.

Etc.

MC:

  • MC loses everything. Gets closed off from his feelings
  • MC becomes a smith.
  • MC must try to heal young girl.
  • Etc.

IC:

  • Impact character plagued by nightmares, show why.
  • Impact character’s nightmares go away whenever he fights the thing that terrorized him as a kid, but can’t see that himself.
  • Etc.

MC vs IC:

  • IC convinces MC to try to save the world.
  • MC sees something that makes him agree.
  • MC figures out the secret of IC’s nightmares, tries to convince IC of the truth.

At this point I don’t even care if they are in order. I might have:

  • Travel to locale 1
  • Travel to locale 2
  • Travel to locale 3

...Just because I know I'm going to hit a lot of places. I can shuffle them into the right places in the next stage.

I might make sure that at least the following happens:

  • Act One: MC enters new life at the end.
  • Act Two: MC moves toward goal.
  • Must have a mid act twist, bring the whole story into a new light.
  • Must have an end of act revelation or twist.
  • Act Three: Must be really exciting. Probably involves intercut storylines.

I might not even fill these out. I could have those very lines in the plot as placeholders.

In fact at this point, there are probably a lot of placeholder scenes. For instance, my entire climax might look like this:

  • Love Interest POV: Integrated climax.
  • Contagoinst POV: Integrated climax.
  • IC POV: Integrated climax.
  • MC POV: Integrated Climax.
  • Love Interest POV: Integrated climax.
  • Contagoinst POV: Integrated climax.
  • IC POV: Integrated climax.
  • MC POV: Integrated Climax.
  • Love Interest POV: Integrated climax.
  • Contagoinst POV: Integrated climax.
  • IC POV: Integrated climax.
  • MC POV: Integrated Climax.

I don't care if a plot is complete now. I'm just getting everything I can on paper. I might even turn on numbering so I know how many ideas I have.

As a general rule, the first act shouldn’t be no longer than a quarter of the book (I like shorter, if I can swing it. In a movie a half hour of setup is fine, but in a big fat fantasy, 150 pages of it might be a little much.) The third act might well be the last quarter of the book (150 pages of running fight scenes aren’t too much if you do them right, just make sure you do.) The second act is everything in between.

If I have a small amount of chapters, like 12, I actually start the climax one chapter early and leave the last chapter for the denouement. If I have a lot of chapters, I just start the climax at the three-quarter mark.

Another thing I often do in this step is copy the sample novel plot out of Dramatica. In the next stage, I'll look at every scene in that plot and make sure that its represented somewhere in one of my plotlines. I don’t want to put in a love story that has no complications, for instance. How boring is that? Plus, I know that some things have to happen in certain types of stories. For instance in action story, the MC must meet the bad guys early on and kick some minion ass, so the reader gets that dose of wish fulfillment that makes them want to be lik the characters. After that, the MC must have his ass handed back to him by the bad guys in some way, or else the threat isn’t big enough. They need to get out alive, but it should seem like they couldn’t do that again. Finally, the MC should probably have his moment of doubt and fear.

My version of the Dramitica sample plot, in the next Death by Cliché, is going to be a bit more cinematic. I want the book to be paced just like a movie, so I stole the beat structure straight out of the great movie plotting book Save the Cat by Blake Snyder. I figured out about how many chapters the book will have, converted that to number of pages in a screenplay and wrote it out as a plot called "Cat Saving for Fun and Profit." That gave me a list of what chapters should mark what major plot developments.

 

Finally, I want to do a bit on the terrible tropes we see with female characters. I didn't want to miss any big ones so I went ahead and groupsourced that on Facebook, putting the question out there for all my female friends to answer. This generated a healthy list.

It's not pretty. It doesn't make any sense. This is the point where I'm most likely to be convinced that this book just won't work. But it doesn't matter. This stage isn't about good ideas. It's about lots of ideas.

We'll start making them make sense next week.

Plotting Your Next Novel: Part 0

Or, Publishing Your Second Novel... Prologue. I don't know if I'll start blogging about the second novel yet. Or if this will be my second novel (I'm writing it on spec). Or if I'm going make tomorrow a cheat day on my diet. Really, the future is a giant blank slate.

But it's time to start plotting a sequel to Death by Cliché. Partially this is because I looked at the size of the current novel I'm working on and realized that I won't finish it in time to write this book, so I need to move it up. Partly because I've run out of material on my main blogging topic. Partly because: screw you, I don't need a reason.

So I thought I'd start blogging the process here. It involves, I don't know, four stages? It's in flux. I'll know when we're done. It's in flux because of a project I did with James Wymore. Now there are three things you need to know about Wymore. He's written the Actuator series, which is a damn fun playground to visit, I've seen him tear the food from the mouth of a baby eagle with his teeth and punch babies for looking at him funny, and he knows where I live and pretty much all of my contact info.

So when he offered me a spot in his upcoming anthology, I jumped at the chance. Actually, it goes back to a late night pizza after an evening of Life the Universe and Everything (a local academic symposium). I was completely stoned on fatigue poisons, decompressing from the day, and I drunkenly suggested that his next anthology needed a story that was "Sailor Moon meets Godzilla."

Sailor Moon and Godzilla are both trademarks of companies I haven't bothered to look up.

Anyway, months later he said to me, "Remember that Sailor Moon meets Godzilla story you pitched? I totally want you to write that." To which I said, "I pitched what now?"

So fast forward to me plotting a story I never intended to write. It's times like this (and by this I mean times when you don't know what you're doing) that you engage in the great American passtime. You procrastinate.

In this case my procrastination took the form of starting with the last step first. Because all I had was a list of characters I stole from an anime archetype webpage and the begining of that last step is just about me bullshitting for three hours. Win/win, right?

So, this last-now-first step involved going into a program called Dramatica and answering some questions. As I answered those questions, a story started to gel in my mind. It was as if a program designed to help you plot better actually started out by helping you plot better. Holy crap. I'd discovered paydirt. Also, I was a genius. Throw a parade.

So if you've read one of my posts about this before or seen me talk about it at a con, you may notice some differences.

Now I'm going to go into some boring disclaimers. Bear with me. I'll start being clever in three, four blogs tops.

My System

or

How I Learned to Stop Worrying and Love to Plot

Phase 0 (Pre-plotting Prep):

Poe said to write the climax before you write anything else. Burgess, on the other hand, says he starts at the beginning writes through to the end, then stops. So there are a lot of different ways to approach this, even among experts. I’m not saying this is the best, merely that it’s the best for me.

I'm also not saying that you shouldn't discovery write. (Discovery writing is a method where you just start at the beginning and figure out what you're doing as you go exploring the characters and situations as you go). I'm just saying that there's a word for novels where I discovery write. That word is "failure."

Tolstoy (or however you spell it) said something about fiction that I’ve followed for years, he just said it better. He said, in essence, that good vs. evil is boring. Real literature comes from good vs. good. Because of this, I like to make villains or villain henchmen that readers want to see win. Shakespeare did this well, but for a modern example, see The Rock. The genius of that movie is that Ed Harris’ motivation to hold San Francisco hostage is so noble that you can’t really root against him. You want both sides to win. To hell with character conflict. Reader conflict is the heart of good fiction.

And a final note before I start. Ronald Tobias says that a plot is not a skeleton of a story, and I agree with him. Skeletons are too rigid. I use this process because it works for me, but if you adopt any part of it, don’t let it get in the way of good plotting. If you’re driving home from work one day when you’re halfway done writing the book and you suddenly realize, "Oh my God! The talking plum should really be the reincarnation of his father!" Go home and change the plot. It’s not set in stone until the book is set in print (and maybe not even then...ask Tolkien).

So here’s my method:

First a couple premises. I use the Dramatica theory of the Grand Argument Story. I swear by it. I like Ronald Tobias too, but I don’t like his theory of character triangles. The GAT (Grand Argument Theory) is set up with dynamic pairs that work well for me, and usually triangles arise out of it anyway.

Tobias does talk about Forza and Forda, from Dante’s Inferno. He takes this into plotting by saying there are two basic plots. Forza, which is external conflict, and Forda, which is internal. I think you need to include both types in a story, and richly.

The basic character pairs from the GAT are something like:

Protagonist (Good guy) -- Antagonist (Bad Guy)

Guardian (supports) -- Contagonist (Distracts)

Sidekick (Faith) -- Skeptic (Doubt)

Reason (Thought) -- Emotion (Feeling)

You can get MUCH more complex than that, but those are the general archetypes.

You have a MC (Main Character) and an IC (Impact Character). The IC tries to convince the MC to take a different path and all GTA stories revolve around this conflict and its outcome. Luke wants to join the empire and be a pilot (He did. Really.) Obi Wan wants him to become a Jedi, and screw those imperial bastards. We think, at the beginning, that Obi Wan’s point has won, but it doesn’t really win the argument until Luke turns off his targeting computer at the end of the movie and does not just what Obi Wan wants, but how.

I’m trying to give enough information that you can understand where I’m coming from without diluting the value of buying these products, BTW. Also I link to their web version of the theory later on.

Goal: Your main goal here is to make an outline with two qualities. One, it should be specific enough that you always know what to write next. Two, it should be general enough for you to indulge your creative whims. If you can do both these things, you can never use writer’s block as an excuse. :)

So that’s a general idea of where I’m starting from.

Let's begin.

Death by Cliche 2. We'll title it Deathier and Clichéier. Because if I give it an unpronounceable working title, that title can't possibly stick. I'm not contracted for this novel, but I've had people asking for it long enough that I should probably get around to actually writing it.

I have two things to think about in my preliminary work. The obvious one is the general shape of the novel. The other one is what I'm going to do with the chapter quotes. In Death by Cliché, the chapter quotes are a running meta-joke about bad writing, where I quote myself laying down writing rules and then play off them in some way in the chapter. It worked great. People seemed to like it. Unfortunately, those same people would stone me to death if I did the same thing in a second novel. It's a joke who's lifespan can't possibly extend beyond a single book. It had probably outstayed it's welcome by the end of the first one.

So those are my goals. I think about the chapter quotes and I have a lot of ideas, and they are all mostly one-book ideas. How about a book where every quote is a complete non-sequitur, like US presidents saying things the sound dirty out of context, or incredibly poignant statements from Miss America pageants. I don't know, but I am getting the feel that every book is probably going to have its own chapter quote running joke.  It's also clear to me that this might not be sustainable, so every book there will be at least one comment about how I might continue doing quotes in future books. I'll never forget Robert Asprin saying that coming up with a funny quote for every chapter in the first Myth book was a fun game, but by book seven it was just an awful chore.

But first I need to know where I'm going. I know where Damico ended at the finish of Death by Cliché. Now I need to start him from there. I ask myself is he happy where he is, or is he welcoming the inevitable adventure? How about the other characters, lockstep or at odds? What about new characters?

Death by Cliché has an interesting structure because I have characters who's POV's I can never enter. They aren't free willed creatures as manifested in the world. They controlled from the outside. So while it might be interesting to give Arithian a sidekick of sorts, and I probably will, my hands are tied by the fact that I can't tell those jokes from Aritihian's POV. I have to choose Damico or the sidekick himself.

I pick my villain. I'm going to play on a religious theme, since religion is so inherently borked in this setting. So far the gods listed in the world are very few. Ralph the Porcelain God for instance (because everyone worships at the porcelain altar at some point in their lives.) I did a thesaurus search on Prophet, came up with "Weatherman" as a replacement and my plot started falling together.

In Dramatica I start filling out he questions. It asks me some leading essay questions to get general ideas down. It asks me one-sided questions where my answer determines the answer for another character. For instance Dramatica has the Main Character and the Impact Character. One of them is always a do-er. One of them is always a be-er. That way they complement each other. Questions about if it's a happy ending. By the end of that I have some general ideas what this book is about.

It has me create my characters. I've done this before so I know I'm using archetypes and I make sure I have each of the archetypes covered. It asks me some questions about the Main Character and the Impact Character (in this case the Impact Character will be the Weatherman).

Then it has me make some choices on the MC, followed by the book's theme. As I'm answer questions, other answers are being filled out. What I decide for the MC also answers questions about the IC. I don't see the implications of all these yet. The program knows I'm not ready for it yet. It also asks me some basic plot questions.

To make a long story short, Dramatica asks more and more questions, drawing ideas out of me, until I'm at the point where I'm ready to start working out actual scenes. That's when I print out reports from Dramatica on all the things I've decided so far and sit down to do Phase 1 of my actual plotting system.

One thing did come up out of this. I realized that the MacGuffin in this story was a little too much like the artifacts in the last novel. I think that they'll read different enough by the end to justify the plot (I take it to a different place in this book, where the MacGuffin is closer to a true MacGuffin and not the tools used in the final climatic battle), but still, I fear readers will rebel early on. So I have my chapter quotes. I'm going to comedically deal with all the similarities between this book and the last one in a long, running commentary with my self throughout the quotes.

So that's one more book they've survived.

Now you might ask yourself why this is stage zero? Because all of you don't use Dramatica. You can handle all the brain storming and the themes yourself, although I'd recommend reading their Grand Argument Theory. That link will get you started.

But you can plot without Dramatica. You can even use the Grand Argument Theory without Dramatica. Dramatica just tracks it all for you.

That was a long stage, but the real core of my system, I regularly go through in my Plot a Story in an Hour panels at local cons. So you can do those in an hour. Obviously. Now, those are pretty crappy plots, but that should give you an idea about how things can move once the juices are flowing.

Another long post. I'll see you next week for Phase One.